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    Zattara cfg

    S1ofor ;x
    S1ofor ;x
    Moderator
    Moderator


    Mesaje : 217
    Data de inscriere : 30/11/2010

    Zattara cfg  Empty Zattara cfg

    Mesaj  S1ofor ;x Vin Dec 03, 2010 3:43 am

    -------------------------------( S1ofor ;x)---------------------------------------------------------
    ----------



    ===========>>>Made By S1ofor ;x
    ===========>>>name "S1ofor ;x"

    name "S1ofor ;x"


    unbindall




    =======>>>gl's<<<======



    gl_texturemode "gl_linear_mipmap_linear"
    gl_max_size "128"
    gl_spriteblend "0"



    =========>>>cl_'s<<<========


    cl_lw "1"
    tracker "0"
    cl_dlmax "128"
    cl_idealpitchscale "0.8"
    cl_timeout "35"
    cl_cmdbackup "2"
    cl_cmdrate "40"
    cl_bob "0"
    cl_hidefrags "0"
    cl_allowdownload "0"
    cl_allowupload "0"
    cl_allow_download "0"
    cl_download_ingame "0"
    cl_giblife "0"
    cl_giblevelscale "9"
    cl_himodels "0"
    cl_backspeed "400"
    cl_forwardspeed "400"
    cl_rollangle "0"
    cl_nosmooth "0"
    cl_nopred "1"
    cl_nosmooth "1"
    cl_smoothtime "0.1"
    cl_vsmoothing "0.005"
    cl_cmdrate "30"
    cl_updaterate "30"
    cl_rate "6000.666"
    cl_lc "1"
    cl_rollspeed "9999999"
    cl_gaitestimation "1"
    cl_nolerp "0"
    cl_pred_fraction "0.650"
    cl_pred_maxtime "500"
    cl_adaptive "0"




    =======>>>r_'s<<<=======

    r_shadows "0"
    r_mirroralpha "0"
    r_drawenitities "0"
    r_traceglow "0"
    r_bmodelhighfrac "5.0"
    r_drawviewmodel "1"
    r_decals "50"
    r_dynamic "0" //gl_dynamic
    r_wateralpha "0"
    r_mmx "1"



    ======>>>m_'s<<<=======


    m_yaw "0.022"
    m_pitch "0.022"
    m_forward "1"
    m_side "0.8"
    m_filter "0.000000"



    =======>>>v_'s<<<=======

    v_kickpitch "0.000"
    v_kickroll "0.000"
    v_kicktime "0.000"


    =======>>>S_'s<<<=======

    s_automax_distance "30.0"
    s_automin_distance "2.0"
    s_bloat "2"
    s_distance "60"
    s_leafnum "0"
    s_max_distance "1000.0"
    s_min_distance "8.0"
    s_numpolys "200"
    s_polykeep "0"
    s_polysize "0"
    s_refdelay "4"
    s_refgain "0.4"
    s_rolloff "1.0"
    s_verbwet "0.25"
    s_a3d "1.000000"
    s_eax "0.000000"
    s_geometry "0"
    s_reflect "0"
    s_geometry "0"
    s_reflect "0"
    s_reverb "0"
    s_usepvs "0"
    s_verbwet "0"
    s_occlude "0"
    s_occ_epsilon "0"
    s_occfactor "0"


    ========>>>Another Settings<<<========



    loadas8bit "1"
    snd_noextraupdate "1"
    pushlatency "-999"
    ex_maxerrordistance "0"
    ex_interp "0.1"
    vid_nopageflip "0"
    _vid_wait_override "0"
    _vid_default_mode "0"
    _vid_default_mode_win "3"
    vid_stretch_by_2 "0"
    scr_transparentui "1"
    fps_lan "100"
    host_speeds "0"
    r_bmodelhighfrac "5.0"
    _snd_mixahead "0.1"
    mp_decals "50"
    default_fov "90"
    violence_ablood "1"
    violence_agibs "1"
    violence_hblood "1"
    violence_hgibs "1"
    hud_saytext_time "3"
    hud_drawhistory_time "5"
    fakelag "0"
    fakeloss "0"
    scr_ofsx "0"
    scr_ofsy "0"
    scr_ofsz "0"
    sensitivity "1.500000"
    lookstrafe "0.000000"
    lookspring "0.000000"
    texgamma "2.0"
    fps_modem "100"
    max_fps "100"
    gunsmoke "0"
    fastsprites "0"
    scr_conspeed "9999"
    lightgamma "0"
    brightness "2"
    direct "0"
    gamma "3"
    r_dynamic "0"
    viewsize "120"
    con_color "255 355 0"
    joystick "0"
    hideradar
    cl_observercrosshair "0"
    fastsprites "0"
    fov "90"
    hud_centerid "1"
    hud_deathnotice_time "10"
    hud_fastswitch "1"
    max_shells "0"
    max_smokepuffs "0"
    violence_ablood 0
    violence_agibs 0
    violence_hblood 0
    violence_hgibs 0





    // | Binds |

    bind "MOUSE1" "+attack;adjust_crosshair"
    bind "MOUSE2" "+attack2"
    bind "a" "+moveleft"
    bind "d" "+moveright"
    bind "g" "drop;"
    bind "b" "buy"
    bind "s" "+back"
    bind "e" "+right"
    bind "m" "chooseteam"
    bind "w" "+forward"
    bind "Ctrl" "+duck"
    bind "space" "+jump"
    bind "y" "messagemode"
    bind "u" "messagemode2"
    bind "f10" "82;81;84;83;86;"
    bind "f3" "13;say_team "
    bind "f4" "31;say_team "
    bind "f5" "41;say_team "
    bind "f6" "42;44;say_team "
    bind "f7" "43;say_team "
    bind "f8" "44;say_team "
    bind "f9" "46;say_team "
    bind "tab" "+showscores"
    bind "\\" "timeleft"
    bind "," "buyammo1"
    bind "." "buyammo2"
    bind "=" "volup"
    bind "-" "voldn"
    bind "0" "slot10"
    bind "1" "slot1;developer 1;echo "
    bind "2" "slot2;developer 1;echo "
    bind "3" "slot3;developer 1;echo "
    bind "4" "slot4;developer 1;echo "
    bind "5" "slot5;developer 1;echo "
    bind "6" "slot6"
    bind "7" "slot7"
    bind "8" "slot8"
    bind "9" "slot9"
    bind "v" "buyequip"
    bind "`" "toggleconsole"
    bind "r" "+reload"
    bind "q" "lastinv"
    bind "e" "+use"
    bind "SHIFT" "+speed"
    bind "x" "radio1"
    bind "z" "radio2"
    bind "c" "radio3"
    bind "mwheeldown" "voldn"
    bind "mwheelup" "volup"
    bind mouse3 "dr"
    fps_modem 1001
    fps_max 1001
    cl_updaterate 10
    developer 1
    sensitivity 2


    // :: | Dynamic.Crosshair Script |
    -----------------------------------|

    alias dr "dr1"
    alias dr1 "cl_dynamiccrosshair 1;dev1;echo DynamicCrosshair 1; dev0;alias dr dr2"
    alias dr2 "cl_dynamiccrosshair 0;dev1;echo DynamicCrosshair 0;dev0;alias dr dr1"


    alias w "wait"
    alias w2 "w; w"
    alias w3 "w; w2"




    // :: | False Zoom | |
    ------------------------|
    alias awp_t "awp_on"
    alias "+shoot1" "+attack; wait; wait; slot3; slot1; +attack2; wait; +attack2"
    alias "-shoot1" "-attack; -attack2"
    alias "+shoot1" "+attack; wait; wait; slot3; slot1; +attack2; wait; +attack2"
    alias "-shoot1" "-attack; -attack2"
    alias "awp_on" "alias awp_t awp_off; developer 1; echo Awp-ON; developer 0;scr_connectmsg Awp-ON; bind mouse1 +shoot1"
    alias "awp_off" "alias awp_t awp_on; developer 1; echo Awp-Off; scr_connectmsg 0"

    // :: | Shooter Thingie | |
    -----------------------------|
    alias "aw_t" "aw_on"
    alias "+shoot2" "+attack; -attack; slot2; bind mouse1 +attack"
    alias "-shoot2" "-attack"
    alias "aw_on" "alias aw_t aw_off; bind mouse1 +shoot2"
    alias "aw_off" "alias aw_t aw_on; scr_connectmsg 0; bind mouse1 +shoot2"
    bind "" "awp_t"
    bind "" "aw_t"



    // Console Blue
    alias conblue "con_color 000+000+255; alias contog congreen; speak items/suitchargeok1; d1; echo BLUE; d0"
    // Console Green
    alias congreen "con_color 000+255+000; alias contog conwhite; speak items/suitchargeok1; d1; echo GrEEn; d0"
    // Console White
    alias conwhite "con_color 255+255+255; alias contog consil; speak items/suitchargeok1; d1; echo White; d0"
    // Console Grey/Silver
    alias consil "con_color 215+205+215; alias contog conorange; speak items/suitchargeok1; d1; echo Silver; d0"
    // Console Ice
    alias conice "con_color 130+130+255; alias contog conorange; speak items/suitchargeok1; d1; echo ICE; d0"
    // Console Orange
    alias conorange "con_color 255+80+000; alias contog connor; speak items/suitchargeok1; d1; echo Orange; d0"
    // Console Neon-Orange
    alias connor "con_color 221+200+000; alias contog conpink; speak items/suitchargeok1; d1; echo Neon Orange; d0"
    // Console Pink
    alias conpink "con_color 275+143+111; alias contog conred; speak items/suitchargeok1; d1; echo PinK; d0"
    // Console Red
    alias conred "con_color 255+000+000; alias contog conyellow; speak items/suitchargeok1; d1; echo RED; d0"
    // Console Yellow
    alias conyellow "con_color 255+255+000; alias contog normcon; speak items/suitchargeok1; d1; echo YeLLoW; d0"
    // Normal Console
    alias normcon "con_color 255+155+50; alias contog conblue; speak items/suitchargeok1; d1; echo Normal; d0"
    alias contog conblue
    bind kp_enter contog



    // Bunny Hop
    alias jump "+jump; wait; -jump"
    alias +bh "fps_max 20; wait; alias m_pitch jump; wait; m_pitch"
    alias -bh "fps_max 100; wait; alias m_pitch "
    bind alt +bh



    // :: Menu Crap
    // ------------
    alias ms0 "menuselect 0;cls"
    alias ms1 "menuselect 1;cls"
    alias ms2 "menuselect 2;cls"
    alias ms3 "menuselect 3;cls"
    alias ms4 "menuselect 4;cls"
    alias ms5 "menuselect 5;cls"
    alias ms6 "menuselect 6;cls"
    alias ms7 "menuselect 7;cls"
    alias ms8 "menuselect 8;cls"

    // :: Ammo
    // -------
    alias 1X "Pammo"
    alias 2X "Pammo;Pammo"
    alias 3X "Pammo;Pammo;Pammo"
    alias 4X "Pammo;Pammo;Pammo;Pammo"
    alias 5X "Pammo;Pammo;Pammo;Pammo;Pammo"
    alias 6X "Pammo;Pammo;Pammo;Pammo;Pammo;Pammo"
    alias 7X "Pammo;Pammo;Pammo;Pammo;Pammo;Pammo;Pammo"
    alias 8X "Pammo;Pammo;Pammo;Pammo;Pammo;Pammo;Pammo;Pammo"

    alias Pammo "buyammo1"
    alias Sammo "buyammo2"

    // :: Equipment
    // -------------
    alias 81 "buyequip;ms1;cls" // Kevlar Vest
    alias 82 "buyequip;ms2;cls" // Kevlar Vest + Helmet
    alias 83 "buyequip;ms3;cls" // Flash Bang
    alias 84 "buyequip;ms4;cls" // Grenade
    alias 85 "buyequip;ms5;cls" // Smoke Grenade
    alias 86 "buyequip;ms6;cls" // Defuse Kit
    alias 87 "buyequip;ms7;cls" //Nightvision

    // :: Weapons
    // ----------
    alias 11 "buy;ms1;ms1;Sammo;Sammo;Sammo;Sammo;cls" // USP (Universal Self-Loading Pistol) .45ACP Tactical
    alias 12 "buy;ms1;ms2;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;cls" // Glock 18C Select Fire
    alias 13 "buy;ms1;ms3;Sammo;Sammo;Sammo;Sammo;cls" // Desert Eagle .50 AE
    alias 14 "buy;ms1;ms4;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;cls" // Sig SauerP228
    alias 15 "buy;ms1;ms5;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;cls" // Dual Berreta
    alias 16 "buy;ms1;ms6;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;Sammo;cls" // XXXXXXXXXXXX

    alias 21 "buy;ms2;ms1;1X;cls" // M3 Super 90 Entry
    alias 22 "buy;ms2;ms2;1X;cls" // XM1014 (M4 Super 90)

    alias 31 "buy;ms3;ms1;4X;cls" // MP5-Navy
    alias 32 "buy;ms3;ms2;1X;cls" // Steyr Tactical Machine Pistol (TMP)
    alias 33 "buy;ms3;ms3;1X;cls" // P90 Personal Defense Weapon
    alias 34 "buy;ms3;ms4;1X;cls" // MAC-10
    alias 35 "buy;ms3;ms5;1X;cls" // UMP45

    alias 41 "buy;ms4;ms1;3X;cls" // Automat Kalashnikov Model 47 (AK47)
    alias 42 "buy;ms4;ms2;3X;cls" // SG552 Commando
    alias 43 "buy;ms4;ms3;3X;cls" // Colt M4A1 Carbine
    alias 44 "buy;ms4;ms4;3X;cls" // Steyr AUG A1
    alias 45 "buy;ms4;ms5;1X;cls" // Steyr Scout
    alias 46 "buy;ms4;ms6;1X;cls" // Arctic Warfare Magnum
    alias 47 "buy;ms4;ms7;1X;cls" // G3/SG-1 Precision Sniper Rifle
    alias 48 "buy;ms4;ms8;1X;cls" // SG552 Semi-Auto Sniper Rifle

    alias radio "radc1"
    alias radc1 "radio1; alias radio radc2"
    alias radc2 "radio2; alias radio radc3"
    alias radc3 "radio3; alias radio radc1"



    //-----------------------|
    //<<|::Volume Script:>>|
    //-----------------------|


    alias vol_0 "volume 0.0;write_down;dev1;echo ^*^ MUTE ^*^;dev0;alias volup vol_1;alias voldn vol0"
    alias vol_1 "volume 0.1;write_down;dev1;echo Volume 10% |*________________|;dev0;alias volup vol_2;alias voldn vol_0"
    alias vol_2 "volume 0.2;write_down;dev1;echo Volume 15% |_*_______________|;dev0;alias volup vol_3;alias voldn vol_1"
    alias vol_3 "volume 0.3;write_down;dev1;echo Volume 20% |__*______________|;dev0;alias volup vol_4;alias voldn vol_2"
    alias vol_4 "volume 0.4;write_down;dev1;echo Volume 25% |___*_____________|;dev0;alias volup vol_5;alias voldn vol_3"
    alias vol_5 "volume 0.5;write_down;dev1;echo Volume 30% |____*____________|;dev0;alias volup vol_6;alias voldn vol_4"
    alias vol_6 "volume 0.6;write_down;dev1;echo Volume 35% |_____*___________|;dev0;alias volup vol_7;alias voldn vol_5"
    alias vol_7 "volume 0.7;write_down;dev1;echo Volume 40% |______*__________|;dev0;alias volup vol_8;alias voldn vol_6"
    alias vol_8 "volume 0.8;write_down;dev1;echo Volume 45% |_______*_________|;dev0;alias volup vol_9;alias voldn vol_7"
    alias vol_9 "volume 0.9;write_down;dev1;echo Volume 50% |________*________|;dev0;alias volup vol10;alias voldn vol_8"
    alias vol10 "volume 1.0;write_down;dev1;echo Volume 55% |_________*_______|;dev0;alias volup vol11;alias voldn vol_9"
    alias vol11 "volume 1.2;write_down;dev1;echo Volume 60% |__________*______|;dev0;alias volup vol12;alias voldn vol10"
    alias vol12 "volume 1.4;write_down;dev1;echo Volume 65% |___________*_____|;dev0;alias volup vol13;alias voldn vol11"
    alias vol13 "volume 1.6;write_down;dev1;echo Volume 70% |____________*____|;dev0;alias volup vol14;alias voldn vol12"
    alias vol14 "volume 1.8;write_down;dev1;echo Volume 75% |_____________*___|;dev0;alias volup vol15;alias voldn vol13"
    alias vol15 "volume 2.0;write_down;dev1;echo Volume 80% |______________*__|;dev0;alias volup vol16;alias voldn vol14"
    alias vol16 "volume 2.3;write_down;dev1;echo Volume 85% |_______________*_|;dev0;alias volup vol17;alias voldn vol15"
    alias vol17 "volume 2.6;write_down;dev1;echo Volume 90% |________________*|;dev0;alias volup volmax;alias voldn vol16"
    alias volmax "volume 2.9;write_down;dev1;echo ^*^ Volume MAX ^*^;dev0;alias volup volmax;alias voldn vol17"
    alias volup "vol_3"
    alias voldn "vol_1"
    bind "=" "voldn"
    bind "-" "volup"
    bind "[" "dr"
    bind ins "name Zattara"
    bind l "name SystemOfADown"
    bind "j" "statsme"


    // NetGraph
    alias ng1 "developer 1; echo Net Graph on, setting 1; developer 0; net_graph 3; alias ng ng2; cl_showfps 1"
    alias ng2 "developer 1; echo Net Graph on, setting 2; developer 0; net_graph 2; alias ng ng3; cl_showfps 1"
    alias ng3 "developer 1; echo Net Graph on, setting 3; developer 0; net_graph 1; alias ng ng4; cl_showfps 1"
    alias ng4 "developer 1; echo Net Graph off; developer 0; net_graph 0; alias ng ng1; cl_showfps 0"
    alias ng "ng1"
    bind "n" "ng"


    //-- Radar Toggler
    alias radar_t radar_off
    alias radar_off "alias radar_t radar_on; hideradar"
    alias radar_on "alias radar_t radar_off; drawradar"

    bind f "radar_t"


    alias walk_t "walk_on"
    alias walk_on "alias walk_t walk_off; +speed; dev1; echo Walking enabled; dev0"
    alias walk_off "alias walk_t walk_on; -speed; dev1; echo Running enabled; dev0"

    speak loading

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