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    ultimate headshot config

    Zeu!sS-sKL
    Zeu!sS-sKL
    Owner
    Owner


    Mesaje : 1588
    Data de inscriere : 03/09/2010

    ultimate headshot config Empty ultimate headshot config

    Mesaj  Zeu!sS-sKL Joi Aug 25, 2011 12:21 am

    http://Shoot-Em.com Counter-Strike Configuration v0.2

    ex_interp 0.04
    alias ex_interp

    cl_lb 0 //Animationen bei Treffern wenn auf "1", kann zu Fehlern führen.
    setinfo "lefthand" 0 //Waffe in linker Hand An (1) / Aus rechter Hand (0); Neuer Befehl: cl_righthand.

    //Connection
    cl_dlmax 6016 //Anzahl der Kilobits (NICHT Kilobytes), die vom Server pro Sekunde maximal heruntergeladen werden koennen.
    cl_rate 9999
    cl_resend 0 //reconnect zum server
    cl_showevents 0 //Stellt Events von Waffen oder anderen Gegenstände in der oberen-rechten Ecke vom Bildschirm dar. WWCL: Wert 0
    rate 20000 //Gibt die maximale Anzahl Daten in Byte an, die an den Server gesendet und die selber empfangen werden können.
    scr_conspeed 9999999 //aufklappen der Console geschwindigkeit

    //Grafik
    ati_npatch 0 //ATI Krafikarten shice
    ati_subdiv 2.0
    bgmvolume 1.000000
    bottomcolor 6
    brightness 1 //Helligkeit WWCL-Default: 1.
    cl_cmdrate 100
    cl_corpsestay 600.000000
    cl_himodels 0 //Models
    cl_minmodels 0 //Modles pro TEAM alle
    cl_shadows 0 //Spieler schaten
    cl_showfps 0 //Fps anzeige oben rechts
    cl_solid_players 1 //"1" macht Models richtig solid, man stößt richtig dagegen. Bei "0" stößt man erst im Mittelpunkt des Models aufeinander.
    cl_updaterate 50
    cl_waterdist 4 //Wasserentfernung
    cl_weather 0
    cl_weather 0 //Wetter
    d_spriteskip 0 //explosionen
    fastsprites 0 //rauchwolken quali
    fps_max 100.0
    fps_modem 0
    gamma 3 //Gamma Korektur
    gl_clear 0 //WWCL 0!
    gl_cull 1 //Sichtbare Objekte werden berechnet
    gl_d3dflip 0 //egal
    gl_dither 1 //WWCL 1
    gl_flipmatrix 0 //immer 0
    gl_fog 0 //kein Nebel
    gl_keeptjunctions 0
    gl_lightholes 0 //Lichtlöscher
    gl_max_size 512 //kp... irgendwas mit Texturgröße
    gl_monolights 0
    gl_nobind 0
    gl_nocolors 0
    gl_overbright 0 //egal
    gl_palette_tex 1
    gl_picmip 0 //render Qualität
    gl_playermip 4
    gl_polyoffset 0.1 //Pflicht bei N-Vidia Karten
    gl_round_down 3 //Texturqualität
    gl_spriteblend 1
    gl_texturemode GL_LINEAR_MIPMAP_NEAREST
    gl_wateramp 0 //Wellen
    gl_zmax 0
    gl_ztrick 1
    hpk_maxsize 0.1
    lightgamma 2.5 //WWCL default
    max_shells 0 //anzahl patronen hülsen
    max_smokepuffs 0 //Rauchwölkchen
    r_bmodelhighfrac 5
    r_bmodelinterp 1
    r_cachestudio 1
    r_cullsequencebox 1
    r_decals 150
    r_detailtextures 0
    r_drawentities 1
    r_drawviewmodel 1
    r_dynamic 0
    r_fullbright 0
    r_glowshellfreq 2.2
    r_lightmap 0
    r_mirroralpha 0
    r_mmx 1
    r_norefresh 0
    r_novis 0
    r_speeds 0
    r_traceglow 0
    r_wadtextures 0
    r_wateralpha 1
    sv_lan_rate 25000
    texgamma 2
    viewsize 120
    violence_ablood 1
    violence_agibs 1
    violence_hblood 1
    violence_hgibs 1

    //HUD
    cl_crosshair_color "50 250 50"
    cl_crosshair_size "small"
    cl_crosshair_translucent 1
    cl_dynamiccrosshair 1
    cl_radartype 1
    crosshair 1
    hud_capturemouse 1
    hud_centerid 1
    hud_deathnotice_time 10
    hud_draw 1
    hud_drawhistory_time 2
    hud_drawnames 1
    hud_fastswitch 1
    hud_saytext_internal 1
    hud_takesshots 0

    //Netgraph
    graphheight 64
    net_graph 0
    net_graphpos 2
    net_graphwidth 150
    net_scale 5

    //Netzwerk
    cl_allowdownload 1
    cl_allowupload 1
    cl_anglespeedkey 0.67
    cl_backspeed 400
    cl_bob 0
    cl_bobcycle 0.8
    cl_bobup 0.5
    cl_cmdbackup 2
    cl_download_ingame 0
    cl_downspeed 320
    cl_forwardspeed 400
    cl_gaitestimation 1
    cl_idealpitchscale 0.8
    cl_lc 1
    cl_lw 1
    cl_movespeedkey 0.55
    cl_nosmooth 0
    cl_observercrosshair 1
    cl_pitchdown 89
    cl_pitchup 89
    cl_sidespeed 400
    cl_smoothtime 0.1
    cl_timeout 35
    cl_upspeed 320
    cl_vsmoothing 0.05
    cl_yawspeed 210

    //Unknown
    c_maxdistance 200
    c_maxpitch 90
    c_maxyaw 135
    c_mindistance 30
    c_minpitch 0
    c_minyaw -135

    //Misc
    _cl_autowepswitch 1
    _snd_mixahead 0.1
    cl_logocolor "#Valve_Red"
    cl_logofile "skull"
    cl_radartype 1
    cl_righthand 1
    con_color "255 180 30"
    console 1
    joystick 0
    lookspring 0.000000
    lookstrafe 0.000000
    m_filter 0
    m_forward 1
    m_pitch 0.022
    m_side 0.8
    m_yaw 0.022
    model "gordon"
    mp_decals 300.000000
    s_a3d 0.0
    s_automax_distance 30
    s_automin_distance 2
    s_bloat 2.0
    s_distance 60
    s_doppler 0.0
    s_eax 0.0
    s_leafnum 0
    s_max_distance 1000
    s_min_distance 5
    s_numpolys 200
    s_polykeep 1000000000
    s_polysize 10000000
    s_refdelay 4
    s_refgain 0.4
    s_rolloff 1.0
    s_verbwet 0.25
    skin ""
    spec_autodirector_internal 1
    spec_drawcone_internal 1
    spec_drawnames_internal 1
    spec_drawstatus_internal 1
    spec_mode_internal 4
    spec_pip 0
    sv_aim 0
    team ""
    topcolor 30
    viewsize 120

    //Sound
    voice_enable 1
    voice_forcemicrecord 1
    voice_modenable 1
    voice_scale 1
    volume 0.180000
    sv_voiceenable 1
    suitvolume 0.250000
    MP3FadeTime 2.0
    MP3Volume 0.300000
    hisound 1

    setinfo "lang" "en"
    setinfo "_vgui_menus" "1"
    setinfo "_ah" "0"

    echo ""
    echo "Shoot-Em.com Configuration"
    echo "Version 0.2"
    echo ""
    echo ""

      Data/ora curentă este: Vin Mai 17, 2024 3:06 pm